Post by DragonShine on Apr 16, 2016 18:04:38 GMT
Pokemon Red/Blue/Green/Yellow
Gameboy Release: Red and Green 1996. Blue and Yellow 1998
3DS eShop Release: 2016
Remakes:
Pokemon FireRed/LeafGreen
Gameboy Advance Release: 2004
Wiki Description
Red and Blue are in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[9] a side-view battle screen;[10] and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.[11]
The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[10] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. At certain levels, the Pokémon may also evolve. These evolutions affect the statistics and also the levels at which new moves are learnt (higher levels of evolution gain more statistics per level, although they may not learn new moves as early, if at all, compared with the lower levels of evolution).[12]... en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue
Screenshots
Remake Screenshots
Gameboy Release: Red and Green 1996. Blue and Yellow 1998
3DS eShop Release: 2016
Remakes:
Pokemon FireRed/LeafGreen
Gameboy Advance Release: 2004
Wiki Description
Red and Blue are in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[9] a side-view battle screen;[10] and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.[11]
The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[10] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. At certain levels, the Pokémon may also evolve. These evolutions affect the statistics and also the levels at which new moves are learnt (higher levels of evolution gain more statistics per level, although they may not learn new moves as early, if at all, compared with the lower levels of evolution).[12]... en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue
Screenshots
Remake Screenshots